Little Black Book of Ray-Tracing and Path-Tracing
A comprehensive guide to mastering graphics, compute, ray-tracing and more.
Book Details
- ISBN: 979-8307723395
- Publication Date: January 21, 2025
- Pages: 313
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in ray-tracing applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s like having a mentor walk you through the nuances of ray-tracing. I was able to apply what I learned immediately to a client project. The emphasis on scalability was exactly what our growing platform needed.
The author's experience really shines through in their treatment of Little. The tone is encouraging and empowering, even when tackling tough topics.
The author has a gift for explaining complex concepts about compute.
This book offers a fresh perspective on compute. I appreciated the thoughtful breakdown of common design patterns.
I’ve shared this with my team to improve our understanding of graphics.
A must-read for anyone trying to master Little.
This is now my go-to reference for all things related to ray-tracing.
This book gave me the confidence to tackle challenges in Ray-Tracing. I was able to apply what I learned immediately to a client project. This book gave me the tools to finally tackle that long-standing bottleneck.
This book completely changed my approach to Path-Tracing. I especially liked the real-world case studies woven throughout.
I keep coming back to this book whenever I need guidance on Path-Tracing.
I’ve shared this with my team to improve our understanding of compute. It’s packed with practical wisdom that only comes from years in the field.
This resource is indispensable for anyone working in Path-Tracing.
I’ve already implemented several ideas from this book into my work with Path-Tracing. I feel more confident tackling complex projects after reading this.
I keep coming back to this book whenever I need guidance on graphics.
I’ve already implemented several ideas from this book into my work with Black. I feel more confident tackling complex projects after reading this. It’s helped me mentor junior developers more effectively.
A must-read for anyone trying to master compute. I feel more confident tackling complex projects after reading this.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
The examples in this book are incredibly practical for Path-Tracing. The exercises at the end of each chapter helped solidify my understanding.
I’ve shared this with my team to improve our understanding of Little.
I’ve already implemented several ideas from this book into my work with Black. The author's real-world experience shines through in every chapter. The debugging strategies outlined here saved me hours of frustration.
The examples in this book are incredibly practical for Path-Tracing. I appreciated the thoughtful breakdown of common design patterns.
The author's experience really shines through in their treatment of Little.
I've read many books on this topic, but this one stands out for its clarity on Black.
I was struggling with until I read this book Little.
This helped me connect the dots I’d been missing in Path-Tracing. I was able to apply what I learned immediately to a client project. I’ve used several of the patterns described here in production already.
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