How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 328
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The insights in this book helped me solve a critical problem with compute. The author's real-world experience shines through in every chapter. I’ve used several of the patterns described here in production already.
The insights in this book helped me solve a critical problem with programming. It’s packed with practical wisdom that only comes from years in the field.
This book offers a fresh perspective on Web-Programming.
This book offers a fresh perspective on javascript. The diagrams and visuals made complex ideas much easier to grasp.
I finally feel equipped to make informed decisions about Retro.
I was struggling with until I read this book programming.
The practical advice here is immediately applicable to Games:.
This book offers a fresh perspective on Web-Programming. The pacing is perfect—never rushed, never dragging.
This book completely changed my approach to Games:.
This is now my go-to reference for all things related to Retro. I particularly appreciated the chapter on best practices and common pitfalls. We’ve adopted several practices from this book into our sprint planning.
I wish I'd discovered this book earlier—it’s a game changer for programming. The practical examples helped me implement better solutions in my projects.
The clarity and depth here are unmatched when it comes to programming.
The writing is engaging, and the examples are spot-on for Web-Programming.
This book gave me the confidence to tackle challenges in compute. The pacing is perfect—never rushed, never dragging. This book gave me the tools to finally tackle that long-standing bottleneck.
After reading this, I finally understand the intricacies of Write. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book distilled years of confusion into a clear roadmap for compute.
This resource is indispensable for anyone working in programming.
It’s the kind of book that stays relevant no matter how much you know about Retro.
A must-read for anyone trying to master Web-Programming. The exercises at the end of each chapter helped solidify my understanding.
The insights in this book helped me solve a critical problem with javascript.
I've read many books on this topic, but this one stands out for its clarity on Web-Programming.
I’ve already implemented several ideas from this book into my work with Retro.
This is now my go-to reference for all things related to Retro. I was able to apply what I learned immediately to a client project. The modular design principles helped us break down a monolith.
I finally feel equipped to make informed decisions about javascript. The diagrams and visuals made complex ideas much easier to grasp.
The examples in this book are incredibly practical for graphics.
I finally feel equipped to make informed decisions about compute.
This helped me connect the dots I’d been missing in Games:.
It’s the kind of book that stays relevant no matter how much you know about Write. The troubleshooting tips alone are worth the price of admission. The clarity of the examples made it easy to onboard new developers.
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