How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 370
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The clarity and depth here are unmatched when it comes to programming. Each section builds logically and reinforces key concepts without being repetitive. It’s helped me mentor junior developers more effectively.
This book completely changed my approach to Write. I particularly appreciated the chapter on best practices and common pitfalls.
I've been recommending this to all my colleagues working with compute.
It’s the kind of book that stays relevant no matter how much you know about Retro. I appreciated the thoughtful breakdown of common design patterns. I’ve used several of the patterns described here in production already.
I've been recommending this to all my colleagues working with Games:. The author’s passion for the subject is contagious.
This book completely changed my approach to Write.
This book bridges the gap between theory and practice in javascript.
This helped me connect the dots I’d been missing in Games:.
The clarity and depth here are unmatched when it comes to Games:. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.
The examples in this book are incredibly practical for programming. Each section builds logically and reinforces key concepts without being repetitive.
After reading this, I finally understand the intricacies of Retro.
The examples in this book are incredibly practical for Write.
I finally feel equipped to make informed decisions about programming.
I’ve shared this with my team to improve our understanding of Write. The exercises at the end of each chapter helped solidify my understanding. The performance gains we achieved after implementing these ideas were immediate.
I finally feel equipped to make informed decisions about programming. I particularly appreciated the chapter on best practices and common pitfalls.
I've read many books on this topic, but this one stands out for its clarity on Write.
The writing is engaging, and the examples are spot-on for Retro.
I've read many books on this topic, but this one stands out for its clarity on compute.
This book made me rethink how I approach compute. I appreciated the thoughtful breakdown of common design patterns.
A must-read for anyone trying to master compute.
After reading this, I finally understand the intricacies of javascript.
This is now my go-to reference for all things related to programming.
I wish I'd discovered this book earlier—it’s a game changer for compute. This book strikes the perfect balance between theory and practical application.
It’s the kind of book that stays relevant no matter how much you know about javascript. The writing style is clear, concise, and refreshingly jargon-free. I'm planning to use this as a textbook for my team's training program.
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