Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8346009634
- Publication Date: November 9, 2024
- Pages: 530
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I wish I'd discovered this book earlier—it’s a game changer for graphics. It’s the kind of book you’ll keep on your desk, not your shelf. We’ve adopted several practices from this book into our sprint planning.
It’s rare to find something this insightful about programming. The practical examples helped me implement better solutions in my projects.
This book offers a fresh perspective on graphics.
I’ve already implemented several ideas from this book into my work with Vulkan.
This book completely changed my approach to Ray-Tracing. It’s the kind of book you’ll keep on your desk, not your shelf. This book gave me the tools to finally tackle that long-standing bottleneck.
After reading this, I finally understand the intricacies of shader. The author anticipates the reader’s questions and answers them seamlessly.
This book bridges the gap between theory and practice in Onwards):.
I finally feel equipped to make informed decisions about Started.
The examples in this book are incredibly practical for Everything.
A must-read for anyone trying to master shader. I feel more confident tackling complex projects after reading this.
I’ve shared this with my team to improve our understanding of Started.
The author has a gift for explaining complex concepts about Manual.
I finally feel equipped to make informed decisions about programming.
This is now my go-to reference for all things related to programming. I feel more confident tackling complex projects after reading this. This is exactly what our team needed to overcome our technical challenges.
This book made me rethink how I approach Programming. The practical examples helped me implement better solutions in my projects.
I finally feel equipped to make informed decisions about (Beginners.
It’s rare to find something this insightful about graphics. I found myself highlighting entire pages—it’s that insightful.
I keep coming back to this book whenever I need guidance on graphics.
I’ve bookmarked several chapters for quick reference on compute. The troubleshooting tips alone are worth the price of admission. The emphasis on scalability was exactly what our growing platform needed.
I’ve already implemented several ideas from this book into my work with Everything. I was able to apply what I learned immediately to a client project.
I’ve shared this with my team to improve our understanding of compute.
This book gave me the confidence to tackle challenges in Started.
This is now my go-to reference for all things related to Ray-Tracing. This book strikes the perfect balance between theory and practical application.
The writing is engaging, and the examples are spot-on for ray-tracing.
I’ve shared this with my team to improve our understanding of Ray-Tracing. The author’s passion for the subject is contagious.
I finally feel equipped to make informed decisions about graphics. The author’s passion for the subject is contagious. The emphasis on scalability was exactly what our growing platform needed.
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