Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient view 1
Real-Time Ray-Tracing with Vulkan for the Impatient view 2
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Real-Time Ray-Tracing with Vulkan for the Impatient

4.7 (50 reviews)
graphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering graphics, compute, shader and more.

Book Details
  • ISBN: 979-8883360830
  • Publication Date: March 1, 2024
  • Pages: 579
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Avery Mitchell
Avery Mitchell
Systems Architect at Intel
16 days ago

I finally feel equipped to make informed decisions about Ray-Tracing. This book strikes the perfect balance between theory and practical application. I’ve bookmarked several sections for quick reference during development.

Skyler Hill
Skyler Hill
QA Analyst at Pinterest
9 months ago

A must-read for anyone trying to master Vulkan. The tone is encouraging and empowering, even when tackling tough topics.

Alex Miller
Alex Miller
Data Scientist at Red Hat
3 months ago

The writing is engaging, and the examples are spot-on for Ray-Tracing.

Dakota Martinez
Dakota Martinez
Game Developer at Stripe
4 months ago

I've read many books on this topic, but this one stands out for its clarity on vulkan.

Sage Allen
Sage Allen
API Evangelist at LinkedIn
12 months ago

The insights in this book helped me solve a critical problem with Vulkan.

Skyler King
Skyler King
Backend Developer at IBM
8 months ago

This book distilled years of confusion into a clear roadmap for Vulkan. I appreciated the thoughtful breakdown of common design patterns. The performance gains we achieved after implementing these ideas were immediate.

Rowan Green
Rowan Green
Backend Developer at Facebook
6 days ago

After reading this, I finally understand the intricacies of Vulkan. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Harper Mitchell
Harper Mitchell
Automation Specialist at Google
12 months ago

I've been recommending this to all my colleagues working with Real-Time.

Quinn Carter
Quinn Carter
Game Developer at Red Hat
27 days ago

It’s like having a mentor walk you through the nuances of ray-tracing. I particularly appreciated the chapter on best practices and common pitfalls. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Rowan Williams
Rowan Williams
Tech Lead at Google
7 months ago

The examples in this book are incredibly practical for Real-Time. I’ve already recommended this to several teammates and junior devs.

Noel Hall
Noel Hall
API Evangelist at Twitter
3 days ago

This book bridges the gap between theory and practice in Ray-Tracing.

Alex Wright
Alex Wright
Technical Writer at IBM
2 months ago

This is now my go-to reference for all things related to Ray-Tracing.

Drew Davis
Drew Davis
Full Stack Developer at GitHub
9 months ago

This book bridges the gap between theory and practice in Ray-Tracing.

Sage Young
Sage Young
Data Scientist at Dropbox
9 months ago

I’ve already implemented several ideas from this book into my work with ray-tracing. I found myself highlighting entire pages—it’s that insightful. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Parker Torres
Parker Torres
Backend Developer at Snap Inc.
22 days ago

I wish I'd discovered this book earlier—it’s a game changer for compute. The practical examples helped me implement better solutions in my projects.

Parker Allen
Parker Allen
Product Designer at Spotify
19 days ago

This book gave me the confidence to tackle challenges in Impatient.

Blake Wright
Blake Wright
Systems Architect at Nvidia
7 months ago

I wish I'd discovered this book earlier—it’s a game changer for graphics.

River Allen
River Allen
Data Scientist at Twitter
11 months ago

I’ve bookmarked several chapters for quick reference on shader.

Reese Williams
Reese Williams
Cloud Architect at Intel
10 months ago

I’ve shared this with my team to improve our understanding of Ray-Tracing. I was able to apply what I learned immediately to a client project.

Jordan Clark
Jordan Clark
Systems Architect at Snap Inc.
10 months ago

The author has a gift for explaining complex concepts about compute.

Jamie Hall
Jamie Hall
Frontend Engineer at Airbnb
10 months ago

I finally feel equipped to make informed decisions about vulkan.

Casey Johnson
Casey Johnson
DevOps Specialist at Salesforce
5 months ago

I’ve bookmarked several chapters for quick reference on Real-Time.

Micah Brown
Micah Brown
UX Strategist at Microsoft
16 days ago

It’s rare to find something this insightful about graphics. This book strikes the perfect balance between theory and practical application. I’ve used several of the patterns described here in production already.

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