Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 579
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I finally feel equipped to make informed decisions about Ray-Tracing. This book strikes the perfect balance between theory and practical application. I’ve bookmarked several sections for quick reference during development.
A must-read for anyone trying to master Vulkan. The tone is encouraging and empowering, even when tackling tough topics.
The writing is engaging, and the examples are spot-on for Ray-Tracing.
I've read many books on this topic, but this one stands out for its clarity on vulkan.
The insights in this book helped me solve a critical problem with Vulkan.
This book distilled years of confusion into a clear roadmap for Vulkan. I appreciated the thoughtful breakdown of common design patterns. The performance gains we achieved after implementing these ideas were immediate.
After reading this, I finally understand the intricacies of Vulkan. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I've been recommending this to all my colleagues working with Real-Time.
It’s like having a mentor walk you through the nuances of ray-tracing. I particularly appreciated the chapter on best practices and common pitfalls. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
The examples in this book are incredibly practical for Real-Time. I’ve already recommended this to several teammates and junior devs.
This book bridges the gap between theory and practice in Ray-Tracing.
This is now my go-to reference for all things related to Ray-Tracing.
This book bridges the gap between theory and practice in Ray-Tracing.
I’ve already implemented several ideas from this book into my work with ray-tracing. I found myself highlighting entire pages—it’s that insightful. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
I wish I'd discovered this book earlier—it’s a game changer for compute. The practical examples helped me implement better solutions in my projects.
This book gave me the confidence to tackle challenges in Impatient.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
I’ve bookmarked several chapters for quick reference on shader.
I’ve shared this with my team to improve our understanding of Ray-Tracing. I was able to apply what I learned immediately to a client project.
The author has a gift for explaining complex concepts about compute.
I finally feel equipped to make informed decisions about vulkan.
I’ve bookmarked several chapters for quick reference on Real-Time.
It’s rare to find something this insightful about graphics. This book strikes the perfect balance between theory and practical application. I’ve used several of the patterns described here in production already.
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