Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 318
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in ray-tracing. I found myself highlighting entire pages—it’s that insightful. I’ve bookmarked several sections for quick reference during development.
I’ve shared this with my team to improve our understanding of Ray-Tracing. I was able to apply what I learned immediately to a client project.
The insights in this book helped me solve a critical problem with Impatient.
This book gave me the confidence to tackle challenges in vulkan. The practical examples helped me implement better solutions in my projects. I’ve used several of the patterns described here in production already.
The examples in this book are incredibly practical for vulkan. The author’s passion for the subject is contagious.
This book made me rethink how I approach Impatient.
This book offers a fresh perspective on graphics. It’s packed with practical wisdom that only comes from years in the field.
This helped me connect the dots I’d been missing in vulkan.
I wish I'd discovered this book earlier—it’s a game changer for ray-tracing. It’s packed with practical wisdom that only comes from years in the field. I’ve bookmarked several sections for quick reference during development.
The practical advice here is immediately applicable to vulkan. It’s the kind of book you’ll keep on your desk, not your shelf.
It’s like having a mentor walk you through the nuances of Ray-Tracing.
The practical advice here is immediately applicable to ray-tracing.
It’s rare to find something this insightful about ray-tracing. I particularly appreciated the chapter on best practices and common pitfalls. I’ve bookmarked several sections for quick reference during development.
After reading this, I finally understand the intricacies of Impatient. I particularly appreciated the chapter on best practices and common pitfalls.
This book completely changed my approach to Impatient.
After reading this, I finally understand the intricacies of graphics.
A must-read for anyone trying to master shader. I feel more confident tackling complex projects after reading this.
The practical advice here is immediately applicable to graphics.
I wish I'd discovered this book earlier—it’s a game changer for Vulkan. The troubleshooting tips alone are worth the price of admission.
This resource is indispensable for anyone working in shader. I appreciated the thoughtful breakdown of common design patterns. It’s become a shared resource across multiple teams in our organization.
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