Don't Wait!: Build Retro Games and Level Up Your Skills

Don't Wait!: Build Retro Games and Level Up Your Skills

4.7 (199 reviews)
Retro GamesArcade DevelopmentGame ProgrammingBeginner CodingCreative TechIndie Game DevelopmentLearning to Code2D GamesGame Design BasicsProgramming for Beginners

A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.

Book Details
  • ISBN: 9798242145474
  • Publication Date: 2026
  • Pages: 339
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Retro Games
  • Implement advanced techniques for Arcade Development
  • Optimize performance in Game Programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Dakota Hall
Dakota Hall
Systems Architect at Spotify
8 days ago

This book made me rethink how I approach Game Programming. The practical examples helped me implement better solutions in my projects. The clear explanations make complex topics accessible to developers of all levels.

Jordan Nelson
Jordan Nelson
Tech Lead at Nvidia
6 months ago

After reading this, I finally understand the intricacies of Retro. The tone is encouraging and empowering, even when tackling tough topics.

Micah Torres
Micah Torres
Systems Architect at Dropbox
11 months ago

The practical advice here is immediately applicable to Beginner Coding.

Avery Nelson
Avery Nelson
Systems Architect at Nvidia
8 months ago

This book made me rethink how I approach Don't.

Taylor Hall
Taylor Hall
Backend Developer at Nvidia
5 months ago

This book offers a fresh perspective on Indie Game Development.

Charlie Nguyen
Charlie Nguyen
Frontend Engineer at Snap Inc.
16 days ago

The clarity and depth here are unmatched when it comes to Wait!:. I feel more confident tackling complex projects after reading this.

Avery Green
Avery Green
Full Stack Developer at Slack
20 days ago

It’s like having a mentor walk you through the nuances of Indie Game Development.

Drew Torres
Drew Torres
Platform Engineer at Dropbox
1 months ago

This book bridges the gap between theory and practice in Retro. I found myself highlighting entire pages—it’s that insightful. This book gave me the tools to finally tackle that long-standing bottleneck.

Casey Adams
Casey Adams
Frontend Engineer at Stripe
17 days ago

I've read many books on this topic, but this one stands out for its clarity on Retro Games. The writing style is clear, concise, and refreshingly jargon-free.

Emerson Hall
Emerson Hall
Innovation Lead at Intel
11 days ago

A must-read for anyone trying to master Game Programming.

River Brown
River Brown
Software Engineer at Shopify
10 days ago

It’s the kind of book that stays relevant no matter how much you know about Indie Game Development.

Skyler Nelson
Skyler Nelson
API Evangelist at Netflix
4 months ago

This book completely changed my approach to Programming for Beginners. The author’s passion for the subject is contagious.

Jules Martinez
Jules Martinez
Mobile Developer at Adobe
27 days ago

This book bridges the gap between theory and practice in Arcade Development.

River Green
River Green
DevOps Specialist at Intel
2 months ago

This book made me rethink how I approach Wait!:.

Rowan Brown
Rowan Brown
QA Analyst at Snap Inc.
3 months ago

The clarity and depth here are unmatched when it comes to Indie Game Development. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Rowan Johnson
Rowan Johnson
Mobile Developer at Shopify
6 months ago

This helped me connect the dots I’d been missing in Arcade Development.

Logan Martinez
Logan Martinez
QA Analyst at LinkedIn
5 months ago

This book bridges the gap between theory and practice in Learning to Code. I was able to apply what I learned immediately to a client project. The emphasis on scalability was exactly what our growing platform needed.

Micah Martinez
Micah Martinez
Innovation Lead at Zoom
11 months ago

The writing is engaging, and the examples are spot-on for Retro Games. I appreciated the thoughtful breakdown of common design patterns.

Blake Smith
Blake Smith
Platform Engineer at Facebook
3 months ago

This book gave me the confidence to tackle challenges in Indie Game Development.

Elliot King
Elliot King
ML Engineer at IBM
10 months ago

It’s rare to find something this insightful about Beginner Coding. I found myself highlighting entire pages—it’s that insightful.

Skyler Hall
Skyler Hall
Technical Writer at Stripe
21 days ago

After reading this, I finally understand the intricacies of Creative Tech.

Logan Davis
Logan Davis
Full Stack Developer at Snap Inc.
29 days ago

The insights in this book helped me solve a critical problem with Arcade Development.

River Walker
River Walker
Cloud Architect at LinkedIn
17 days ago

The author's experience really shines through in their treatment of Beginner Coding. I was able to apply what I learned immediately to a client project. I've already seen improvements in my code quality after applying these techniques.

Parker Lewis
Parker Lewis
API Evangelist at Spotify
4 days ago

I finally feel equipped to make informed decisions about Learning to Code. The author's real-world experience shines through in every chapter.

Logan Carter
Logan Carter
Game Developer at Intel
7 days ago

I finally feel equipped to make informed decisions about Retro.

Dakota Allen
Dakota Allen
Backend Developer at Shopify
2 months ago

After reading this, I finally understand the intricacies of 2D Games.

Jamie Young
Jamie Young
Embedded Systems Engineer at Microsoft
15 days ago

It’s like having a mentor walk you through the nuances of Retro Games. The author anticipates the reader’s questions and answers them seamlessly. We’ve adopted several practices from this book into our sprint planning.

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