DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 568
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve already implemented several ideas from this book into my work with DirectX 12. This book strikes the perfect balance between theory and practical application. The debugging strategies outlined here saved me hours of frustration.
I keep coming back to this book whenever I need guidance on GPU Programming. It’s the kind of book you’ll keep on your desk, not your shelf.
The examples in this book are incredibly practical for DirectX.
The examples in this book are incredibly practical for Game Development. The diagrams and visuals made complex ideas much easier to grasp.
This book completely changed my approach to All-in-One.
The insights in this book helped me solve a critical problem with All-in-One.
This book bridges the gap between theory and practice in GPU Programming. I was able to apply what I learned immediately to a client project.
After reading this, I finally understand the intricacies of Game Development.
This book distilled years of confusion into a clear roadmap for Optimization. The author’s passion for the subject is contagious. The testing strategies have improved our coverage and confidence.
I've read many books on this topic, but this one stands out for its clarity on Game Development. This book strikes the perfect balance between theory and practical application.
This book offers a fresh perspective on Graphics Pipeline.
It’s rare to find something this insightful about Graphics Pipeline.
I’ve shared this with my team to improve our understanding of Ray Tracing. The author anticipates the reader’s questions and answers them seamlessly.
I wish I'd discovered this book earlier—it’s a game changer for DirectX.
I wish I'd discovered this book earlier—it’s a game changer for Shader Development.
I’ve already implemented several ideas from this book into my work with Rendering. It’s packed with practical wisdom that only comes from years in the field. I’ve started incorporating these principles into our code reviews.
This book gave me the confidence to tackle challenges in Ray Tracing. The code samples are well-documented and easy to adapt to real projects.
After reading this, I finally understand the intricacies of Rendering.
It’s the kind of book that stays relevant no matter how much you know about DirectX 12. The troubleshooting tips alone are worth the price of admission.
I wish I'd discovered this book earlier—it’s a game changer for DirectX+HLSL/Graphics/Compute.
I finally feel equipped to make informed decisions about Game Development. The pacing is perfect—never rushed, never dragging. It’s helped me mentor junior developers more effectively.
I’ve shared this with my team to improve our understanding of GPU Programming. I’ve already recommended this to several teammates and junior devs.
I’ve shared this with my team to improve our understanding of DirectX.
The insights in this book helped me solve a critical problem with Ray Tracing.
The author's experience really shines through in their treatment of Shader Development. I feel more confident tackling complex projects after reading this. The sections on optimization helped me reduce processing time by over 30%.
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