DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (100 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 568
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jordan Williams
Jordan Williams
Tech Lead at Zoom
14 days ago

I’ve already implemented several ideas from this book into my work with DirectX 12. This book strikes the perfect balance between theory and practical application. The debugging strategies outlined here saved me hours of frustration.

Parker Scott
Parker Scott
Software Engineer at Shopify
9 days ago

I keep coming back to this book whenever I need guidance on GPU Programming. It’s the kind of book you’ll keep on your desk, not your shelf.

Morgan Nelson
Morgan Nelson
AI Researcher at Red Hat
1 months ago

The examples in this book are incredibly practical for DirectX.

Taylor King
Taylor King
Automation Specialist at Red Hat
6 months ago

The examples in this book are incredibly practical for Game Development. The diagrams and visuals made complex ideas much easier to grasp.

Avery Williams
Avery Williams
Cloud Architect at Nvidia
11 days ago

This book completely changed my approach to All-in-One.

Skyler Johnson
Skyler Johnson
Site Reliability Engineer at Salesforce
24 days ago

The insights in this book helped me solve a critical problem with All-in-One.

Jules Torres
Jules Torres
DevOps Specialist at Google
8 months ago

This book bridges the gap between theory and practice in GPU Programming. I was able to apply what I learned immediately to a client project.

River Brown
River Brown
Software Engineer at IBM
2 days ago

After reading this, I finally understand the intricacies of Game Development.

Skyler Wright
Skyler Wright
API Evangelist at Nvidia
26 days ago

This book distilled years of confusion into a clear roadmap for Optimization. The author’s passion for the subject is contagious. The testing strategies have improved our coverage and confidence.

Noel Allen
Noel Allen
Frontend Engineer at Shopify
7 months ago

I've read many books on this topic, but this one stands out for its clarity on Game Development. This book strikes the perfect balance between theory and practical application.

River Lopez
River Lopez
Innovation Lead at GitHub
8 months ago

This book offers a fresh perspective on Graphics Pipeline.

Quinn Smith
Quinn Smith
Embedded Systems Engineer at GitHub
22 days ago

It’s rare to find something this insightful about Graphics Pipeline.

Harper Allen
Harper Allen
Embedded Systems Engineer at Amazon
5 months ago

I’ve shared this with my team to improve our understanding of Ray Tracing. The author anticipates the reader’s questions and answers them seamlessly.

Blake Lewis
Blake Lewis
Game Developer at Dropbox
12 months ago

I wish I'd discovered this book earlier—it’s a game changer for DirectX.

Noel Martinez
Noel Martinez
Software Engineer at Tesla
16 days ago

I wish I'd discovered this book earlier—it’s a game changer for Shader Development.

Charlie Mitchell
Charlie Mitchell
Systems Architect at Adobe
6 days ago

I’ve already implemented several ideas from this book into my work with Rendering. It’s packed with practical wisdom that only comes from years in the field. I’ve started incorporating these principles into our code reviews.

Taylor Torres
Taylor Torres
Automation Specialist at Slack
1 months ago

This book gave me the confidence to tackle challenges in Ray Tracing. The code samples are well-documented and easy to adapt to real projects.

Emerson Garcia
Emerson Garcia
Game Developer at Pinterest
6 months ago

After reading this, I finally understand the intricacies of Rendering.

Riley Miller
Riley Miller
UX Strategist at LinkedIn
4 months ago

It’s the kind of book that stays relevant no matter how much you know about DirectX 12. The troubleshooting tips alone are worth the price of admission.

Alex King
Alex King
Innovation Lead at Atlassian
10 days ago

I wish I'd discovered this book earlier—it’s a game changer for DirectX+HLSL/Graphics/Compute.

Dakota Lewis
Dakota Lewis
ML Engineer at Intel
27 days ago

I finally feel equipped to make informed decisions about Game Development. The pacing is perfect—never rushed, never dragging. It’s helped me mentor junior developers more effectively.

Skyler Garcia
Skyler Garcia
API Evangelist at Twitter
22 days ago

I’ve shared this with my team to improve our understanding of GPU Programming. I’ve already recommended this to several teammates and junior devs.

Riley Torres
Riley Torres
Cloud Architect at Microsoft
11 months ago

I’ve shared this with my team to improve our understanding of DirectX.

Jamie Allen
Jamie Allen
DevOps Specialist at Atlassian
11 months ago

The insights in this book helped me solve a critical problem with Ray Tracing.

Sage Jones
Sage Jones
DevOps Specialist at Pinterest
16 days ago

The author's experience really shines through in their treatment of Shader Development. I feel more confident tackling complex projects after reading this. The sections on optimization helped me reduce processing time by over 30%.

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