DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (193 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 434
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Drew Nguyen
Drew Nguyen
Software Engineer at Salesforce
1 days ago

This book distilled years of confusion into a clear roadmap for DirectX 12. The pacing is perfect—never rushed, never dragging. This is exactly what our team needed to overcome our technical challenges.

Kai Martinez
Kai Martinez
Security Engineer at Spotify
5 days ago

It’s rare to find something this insightful about DirectX. Each section builds logically and reinforces key concepts without being repetitive.

Skyler Johnson
Skyler Johnson
Innovation Lead at Atlassian
1 months ago

This helped me connect the dots I’d been missing in Compute Shaders.

Taylor Allen
Taylor Allen
AI Researcher at Spotify
19 days ago

I keep coming back to this book whenever I need guidance on Ray Tracing.

Rowan Williams
Rowan Williams
Technical Writer at Adobe
12 months ago

I’ve bookmarked several chapters for quick reference on Graphics Pipeline.

Reese Jones
Reese Jones
Mobile Developer at Facebook
3 months ago

This book bridges the gap between theory and practice in Shader Development. The code samples are well-documented and easy to adapt to real projects. The clarity of the examples made it easy to onboard new developers.

Riley Scott
Riley Scott
Embedded Systems Engineer at IBM
15 days ago

This book bridges the gap between theory and practice in Game Development. Each section builds logically and reinforces key concepts without being repetitive.

Blake Scott
Blake Scott
Embedded Systems Engineer at Microsoft
1 months ago

This is now my go-to reference for all things related to Ray Tracing.

Alex Walker
Alex Walker
Tech Lead at Tesla
1 days ago

The clarity and depth here are unmatched when it comes to All-in-One. I found myself highlighting entire pages—it’s that insightful.

Dakota Wright
Dakota Wright
Frontend Engineer at Facebook
11 months ago

This book completely changed my approach to GPU Programming.

Harper Nelson
Harper Nelson
Backend Developer at Airbnb
10 months ago

I’ve shared this with my team to improve our understanding of DirectX 12. The pacing is perfect—never rushed, never dragging. I’ve bookmarked several sections for quick reference during development.

Elliot King
Elliot King
Frontend Engineer at IBM
11 days ago

The examples in this book are incredibly practical for All-in-One. It’s the kind of book you’ll keep on your desk, not your shelf.

Rowan Wright
Rowan Wright
Site Reliability Engineer at Snap Inc.
8 months ago

It’s like having a mentor walk you through the nuances of Ray Tracing.

Dakota Adams
Dakota Adams
Full Stack Developer at Red Hat
5 days ago

The practical advice here is immediately applicable to Ray Tracing.

Emerson Green
Emerson Green
QA Analyst at Dropbox
3 days ago

After reading this, I finally understand the intricacies of Rendering.

Logan Nelson
Logan Nelson
Data Scientist at Snap Inc.
7 months ago

This resource is indispensable for anyone working in Shader Development. This book strikes the perfect balance between theory and practical application.

Riley Lopez
Riley Lopez
Product Designer at Salesforce
12 months ago

This book completely changed my approach to DirectX 12.

Reese Adams
Reese Adams
Tech Lead at Zoom
11 months ago

This helped me connect the dots I’d been missing in DirectX 12. I appreciated the thoughtful breakdown of common design patterns.

Micah Allen
Micah Allen
Data Scientist at Netflix
4 months ago

The examples in this book are incredibly practical for Optimization.

Alex Clark
Alex Clark
Mobile Developer at Nvidia
6 days ago

I’ve shared this with my team to improve our understanding of Graphics Pipeline.

Taylor Smith
Taylor Smith
Technical Writer at Microsoft
14 days ago

I’ve bookmarked several chapters for quick reference on DirectX+HLSL/Graphics/Compute.

Blake Jones
Blake Jones
Mobile Developer at Stripe
11 days ago

The author has a gift for explaining complex concepts about Ray Tracing. I was able to apply what I learned immediately to a client project. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Avery Brown
Avery Brown
Data Scientist at Spotify
1 months ago

This book offers a fresh perspective on All-in-One. The diagrams and visuals made complex ideas much easier to grasp.

Reese Baker
Reese Baker
Software Engineer at Atlassian
4 months ago

The author has a gift for explaining complex concepts about All-in-One.

Finley Hall
Finley Hall
Tech Lead at Pinterest
5 months ago

The insights in this book helped me solve a critical problem with Ray Tracing.

Dakota Martinez
Dakota Martinez
Frontend Engineer at Adobe
19 days ago

This book bridges the gap between theory and practice in All-in-One.

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