Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (144 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 554
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Finley Lopez
Finley Lopez
Frontend Engineer at Nvidia
29 days ago

This helped me connect the dots I’d been missing in graphics. The author’s passion for the subject is contagious. It’s helped me write cleaner, more maintainable code across the board.

Kai Hall
Kai Hall
QA Analyst at Tesla
18 days ago

I finally feel equipped to make informed decisions about All-In-One. It’s the kind of book you’ll keep on your desk, not your shelf.

Charlie Williams
Charlie Williams
QA Analyst at Microsoft
2 months ago

I’ve bookmarked several chapters for quick reference on real-time rendering.

Casey Jones
Casey Jones
QA Analyst at Zoom
7 months ago

The clarity and depth here are unmatched when it comes to real-time rendering.

Casey Johnson
Casey Johnson
QA Analyst at Stripe
2 days ago

The clarity and depth here are unmatched when it comes to All-In-One. The exercises at the end of each chapter helped solidify my understanding.

Elliot King
Elliot King
Data Scientist at Apple
25 days ago

This book offers a fresh perspective on Vulkan.

Harper Nguyen
Harper Nguyen
Automation Specialist at Salesforce
7 months ago

The clarity and depth here are unmatched when it comes to graphics.

Sage Baker
Sage Baker
Technical Writer at Dropbox
10 months ago

This book distilled years of confusion into a clear roadmap for Vulkan+Ray-Tracing/GLSL/Graphics. I appreciated the thoughtful breakdown of common design patterns.

Rowan Martinez
Rowan Martinez
Platform Engineer at Adobe
26 days ago

This book offers a fresh perspective on Vulkan.

Dakota Wright
Dakota Wright
Frontend Engineer at IBM
25 days ago

After reading this, I finally understand the intricacies of Vulkan.

Micah Green
Micah Green
Cloud Architect at Tesla
4 months ago

This resource is indispensable for anyone working in ray tracing.

Elliot King
Elliot King
Automation Specialist at Google
26 days ago

The writing is engaging, and the examples are spot-on for graphics. I’ve already recommended this to several teammates and junior devs. The clarity of the examples made it easy to onboard new developers.

Rowan Allen
Rowan Allen
Senior Developer at Amazon
6 days ago

This is now my go-to reference for all things related to (Paperback). I was able to apply what I learned immediately to a client project.

Jules Scott
Jules Scott
UX Strategist at GitHub
10 months ago

This resource is indispensable for anyone working in ray tracing.

Dakota Nguyen
Dakota Nguyen
API Evangelist at Twitter
12 days ago

I’ve shared this with my team to improve our understanding of All-In-One.

Avery Williams
Avery Williams
Mobile Developer at Microsoft
9 months ago

This book offers a fresh perspective on ray tracing. Each section builds logically and reinforces key concepts without being repetitive.

Parker Nelson
Parker Nelson
API Evangelist at Atlassian
10 months ago

The examples in this book are incredibly practical for graphics.

Alex Miller
Alex Miller
AI Researcher at Dropbox
5 days ago

This book distilled years of confusion into a clear roadmap for (Paperback).

Skyler Carter
Skyler Carter
Frontend Engineer at Amazon
5 months ago

The author's experience really shines through in their treatment of All-In-One.

Quinn Martinez
Quinn Martinez
AI Researcher at Nvidia
10 months ago

I’ve bookmarked several chapters for quick reference on graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The architectural insights helped us redesign a major part of our system.

Quinn Walker
Quinn Walker
Tech Lead at Red Hat
8 days ago

This book offers a fresh perspective on graphics. The author’s passion for the subject is contagious.

Kai Williams
Kai Williams
Systems Architect at Stripe
7 days ago

I was struggling with until I read this book Vulkan+Ray-Tracing/GLSL/Graphics.

Skyler Lopez
Skyler Lopez
Platform Engineer at LinkedIn
20 days ago

This book distilled years of confusion into a clear roadmap for ray tracing. The tone is encouraging and empowering, even when tackling tough topics.

Parker Hall
Parker Hall
QA Analyst at Shopify
11 months ago

I’ve bookmarked several chapters for quick reference on real-time rendering.

Sage Lopez
Sage Lopez
Data Scientist at IBM
8 months ago

The writing is engaging, and the examples are spot-on for All-In-One.

Alex Mitchell
Alex Mitchell
Software Engineer at Microsoft
25 days ago

I was struggling with until I read this book real-time rendering. I was able to apply what I learned immediately to a client project. I've already seen improvements in my code quality after applying these techniques.

Logan Johnson
Logan Johnson
ML Engineer at Red Hat
5 months ago

This book made me rethink how I approach Vulkan+Ray-Tracing/GLSL/Graphics. The author’s passion for the subject is contagious.

Casey Davis
Casey Davis
Game Developer at Microsoft
5 days ago

It’s like having a mentor walk you through the nuances of Vulkan.

Elliot Walker
Elliot Walker
Product Designer at Zoom
1 months ago

This book bridges the gap between theory and practice in real-time rendering.

Quinn Williams
Quinn Williams
API Evangelist at Salesforce
4 days ago

The practical advice here is immediately applicable to (Paperback). The diagrams and visuals made complex ideas much easier to grasp.

Casey Adams
Casey Adams
Innovation Lead at Intel
9 days ago

This book offers a fresh perspective on ray tracing.

Parker Allen
Parker Allen
ML Engineer at Tesla
5 months ago

This book bridges the gap between theory and practice in ray tracing. The author's real-world experience shines through in every chapter.

Rowan Williams
Rowan Williams
ML Engineer at Dropbox
4 months ago

It’s like having a mentor walk you through the nuances of graphics. I’ve already recommended this to several teammates and junior devs. It’s become a shared resource across multiple teams in our organization.

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