Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (141 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 597
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jamie Davis
Jamie Davis
DevOps Specialist at Microsoft
22 days ago

This resource is indispensable for anyone working in (Paperback). The practical examples helped me implement better solutions in my projects. The real-world scenarios made the concepts feel immediately applicable.

Reese Green
Reese Green
Platform Engineer at Airbnb
5 months ago

It’s rare to find something this insightful about Vulkan. This book strikes the perfect balance between theory and practical application.

Quinn Nguyen
Quinn Nguyen
QA Analyst at Amazon
5 months ago

This book distilled years of confusion into a clear roadmap for real-time rendering.

Noel Martinez
Noel Martinez
ML Engineer at Atlassian
12 months ago

I keep coming back to this book whenever I need guidance on ray tracing.

Jordan Scott
Jordan Scott
Systems Architect at Adobe
10 days ago

This book gave me the confidence to tackle challenges in graphics.

Blake Walker
Blake Walker
Systems Architect at Zoom
8 months ago

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering. I appreciated the thoughtful breakdown of common design patterns.

Sage Wright
Sage Wright
Cloud Architect at Twitter
4 months ago

The examples in this book are incredibly practical for All-In-One.

Reese Wright
Reese Wright
Tech Lead at Google
12 months ago

This is now my go-to reference for all things related to real-time rendering. The writing style is clear, concise, and refreshingly jargon-free.

Kai Mitchell
Kai Mitchell
Game Developer at Salesforce
13 days ago

The author has a gift for explaining complex concepts about Vulkan+Ray-Tracing/GLSL/Graphics.

Noel Hill
Noel Hill
QA Analyst at Airbnb
6 months ago

This book offers a fresh perspective on graphics.

Avery Young
Avery Young
Technical Writer at Apple
1 months ago

The examples in this book are incredibly practical for All-In-One.

Blake Williams
Blake Williams
Cloud Architect at LinkedIn
23 days ago

This book gave me the confidence to tackle challenges in Vulkan. Each section builds logically and reinforces key concepts without being repetitive. The emphasis on scalability was exactly what our growing platform needed.

Kai Nguyen
Kai Nguyen
Game Developer at Slack
23 days ago

I finally feel equipped to make informed decisions about graphics. I especially liked the real-world case studies woven throughout.

Jamie Lopez
Jamie Lopez
Innovation Lead at Netflix
8 months ago

The writing is engaging, and the examples are spot-on for All-In-One.

Taylor Martinez
Taylor Martinez
Platform Engineer at Adobe
12 months ago

The writing is engaging, and the examples are spot-on for (Paperback).

River King
River King
Tech Lead at Red Hat
3 days ago

The author has a gift for explaining complex concepts about Vulkan.

Morgan Scott
Morgan Scott
Systems Architect at Amazon
8 days ago

The examples in this book are incredibly practical for Vulkan. I was able to apply what I learned immediately to a client project.

Emerson King
Emerson King
Systems Architect at Netflix
18 days ago

The clarity and depth here are unmatched when it comes to real-time rendering.

Logan Lewis
Logan Lewis
UX Strategist at Shopify
2 months ago

The writing is engaging, and the examples are spot-on for (Paperback). The troubleshooting tips alone are worth the price of admission. The real-world scenarios made the concepts feel immediately applicable.

Reese Lewis
Reese Lewis
Innovation Lead at Oracle
9 months ago

This book bridges the gap between theory and practice in Vulkan. I’ve already recommended this to several teammates and junior devs.

Finley Smith
Finley Smith
Systems Architect at Snap Inc.
1 months ago

The practical advice here is immediately applicable to real-time rendering.

Dakota Walker
Dakota Walker
Embedded Systems Engineer at Netflix
9 months ago

The examples in this book are incredibly practical for (Paperback).

Morgan Nelson
Morgan Nelson
Security Engineer at Pinterest
3 months ago

I’ve shared this with my team to improve our understanding of (Paperback).

Parker Brown
Parker Brown
Full Stack Developer at Pinterest
15 days ago

The clarity and depth here are unmatched when it comes to Vulkan+Ray-Tracing/GLSL/Graphics. I feel more confident tackling complex projects after reading this.

Quinn Williams
Quinn Williams
Game Developer at Spotify
11 days ago

This helped me connect the dots I’d been missing in All-In-One.

Sage Hall
Sage Hall
Software Engineer at Twitter
25 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics. The code samples are well-documented and easy to adapt to real projects.

Taylor Johnson
Taylor Johnson
Innovation Lead at Salesforce
29 days ago

This is now my go-to reference for all things related to All-In-One.

Avery Miller
Avery Miller
AI Researcher at Microsoft
6 months ago

This is now my go-to reference for all things related to (Paperback).

Kai Hill
Kai Hill
Mobile Developer at Microsoft
18 days ago

I’ve shared this with my team to improve our understanding of Vulkan+Ray-Tracing/GLSL/Graphics. The code samples are well-documented and easy to adapt to real projects. We’ve adopted several practices from this book into our sprint planning.

Rowan Brown
Rowan Brown
Embedded Systems Engineer at Amazon
20 days ago

I wish I'd discovered this book earlier—it’s a game changer for All-In-One. I was able to apply what I learned immediately to a client project.

Finley Lewis
Finley Lewis
Software Engineer at Airbnb
25 days ago

It’s the kind of book that stays relevant no matter how much you know about All-In-One.

Jules Brown
Jules Brown
ML Engineer at LinkedIn
17 days ago

I finally feel equipped to make informed decisions about real-time rendering.

Parker Young
Parker Young
Data Scientist at Google
10 months ago

This book offers a fresh perspective on All-In-One.

Jordan Lewis
Jordan Lewis
Full Stack Developer at Oracle
23 days ago

The author's experience really shines through in their treatment of Vulkan. This book gave me a new framework for thinking about system architecture.

Casey Young
Casey Young
Cloud Architect at Slack
26 days ago

The clarity and depth here are unmatched when it comes to Vulkan+Ray-Tracing/GLSL/Graphics.

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