Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 437
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I keep coming back to this book whenever I need guidance on Graphics. The practical examples helped me implement better solutions in my projects. The architectural insights helped us redesign a major part of our system.
The examples in this book are incredibly practical for Foundations. The author’s passion for the subject is contagious.
I’ve bookmarked several chapters for quick reference on Volume.
This book bridges the gap between theory and practice in Ray-Tracing. I appreciated the thoughtful breakdown of common design patterns. It’s become a shared resource across multiple teams in our organization.
This book bridges the gap between theory and practice in webgpu. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
After reading this, I finally understand the intricacies of Volume.
I’ve bookmarked several chapters for quick reference on Compute:. It’s the kind of book you’ll keep on your desk, not your shelf.
This book offers a fresh perspective on Volume.
It’s rare to find something this insightful about webgpu.
This resource is indispensable for anyone working in graphics.
The practical advice here is immediately applicable to graphics. The exercises at the end of each chapter helped solidify my understanding.
This book completely changed my approach to graphics.
The insights in this book helped me solve a critical problem with Foundations.
The practical advice here is immediately applicable to graphics. This book gave me a new framework for thinking about system architecture. The testing strategies have improved our coverage and confidence.
This helped me connect the dots I’d been missing in Foundations. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I keep coming back to this book whenever I need guidance on compute.
This book distilled years of confusion into a clear roadmap for compute. I’ve already recommended this to several teammates and junior devs.
This book gave me the confidence to tackle challenges in Compute:.
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing.
After reading this, I finally understand the intricacies of Graphics. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve bookmarked several sections for quick reference during development.
The clarity and depth here are unmatched when it comes to Graphics. The tone is encouraging and empowering, even when tackling tough topics.
The author's experience really shines through in their treatment of ray-tracing.
I’ve bookmarked several chapters for quick reference on Foundations.
This helped me connect the dots I’d been missing in compute.
The practical advice here is immediately applicable to graphics. I found myself highlighting entire pages—it’s that insightful. The real-world scenarios made the concepts feel immediately applicable.
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