Foundations of Graphics & Compute - Volume 2: Rendering
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Foundations of Graphics & Compute - Volume 2: Rendering

4.7 (58 reviews)
webgpuwgslgraphicscomputesimulationai

A comprehensive guide to mastering webgpu, wgsl, graphics and more.

Book Details
  • ISBN: 979-8338619353
  • Publication Date: September 7, 2024
  • Pages: 306
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Sage Adams
Sage Adams
Tech Lead at Shopify
6 months ago

I was struggling with until I read this book webgpu. The pacing is perfect—never rushed, never dragging. It helped me refactor legacy code with confidence and clarity.

Finley Mitchell
Finley Mitchell
Frontend Engineer at Stripe
20 days ago

This resource is indispensable for anyone working in Graphics. I appreciated the thoughtful breakdown of common design patterns.

Micah Carter
Micah Carter
Software Engineer at Airbnb
4 months ago

The author has a gift for explaining complex concepts about webgpu.

Casey Brown
Casey Brown
Automation Specialist at Amazon
12 months ago

I keep coming back to this book whenever I need guidance on Graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The performance gains we achieved after implementing these ideas were immediate.

Kai Wright
Kai Wright
Software Engineer at Snap Inc.
5 days ago

It’s like having a mentor walk you through the nuances of Compute. I found myself highlighting entire pages—it’s that insightful.

Casey Young
Casey Young
Product Designer at Amazon
2 months ago

This resource is indispensable for anyone working in webgpu.

Rowan Smith
Rowan Smith
Frontend Engineer at LinkedIn
12 months ago

I wish I'd discovered this book earlier—it’s a game changer for Volume. The author's real-world experience shines through in every chapter.

Harper Jones
Harper Jones
Mobile Developer at Salesforce
2 months ago

This helped me connect the dots I’d been missing in Volume.

Morgan Walker
Morgan Walker
QA Analyst at Stripe
4 months ago

The author has a gift for explaining complex concepts about simulation.

Micah Nelson
Micah Nelson
Technical Writer at Atlassian
1 months ago

I wish I'd discovered this book earlier—it’s a game changer for Compute.

Rowan Carter
Rowan Carter
Software Engineer at Atlassian
9 days ago

I’ve shared this with my team to improve our understanding of Rendering. This book strikes the perfect balance between theory and practical application.

Quinn Baker
Quinn Baker
Platform Engineer at Facebook
9 months ago

This book offers a fresh perspective on webgpu.

Jordan Johnson
Jordan Johnson
Platform Engineer at Snap Inc.
6 months ago

After reading this, I finally understand the intricacies of Compute. I’ve already recommended this to several teammates and junior devs. I’ve used several of the patterns described here in production already.

Quinn Davis
Quinn Davis
Automation Specialist at Pinterest
20 days ago

This book bridges the gap between theory and practice in Graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Jules Carter
Jules Carter
API Evangelist at Red Hat
1 months ago

I’ve already implemented several ideas from this book into my work with webgpu.

Jamie Carter
Jamie Carter
QA Analyst at Microsoft
12 months ago

This is now my go-to reference for all things related to Rendering.

Jamie Garcia
Jamie Garcia
Cloud Architect at Facebook
6 months ago

I’ve bookmarked several chapters for quick reference on compute.

Harper Clark
Harper Clark
Cloud Architect at Amazon
5 days ago

The author's experience really shines through in their treatment of simulation. I appreciated the thoughtful breakdown of common design patterns. I’ve used several of the patterns described here in production already.

Reese Miller
Reese Miller
Game Developer at Dropbox
11 days ago

I've read many books on this topic, but this one stands out for its clarity on simulation. Each section builds logically and reinforces key concepts without being repetitive.

River Clark
River Clark
ML Engineer at GitHub
10 days ago

I keep coming back to this book whenever I need guidance on graphics.

Parker Clark
Parker Clark
Data Scientist at Red Hat
23 days ago

I’ve shared this with my team to improve our understanding of Rendering.

Charlie Martinez
Charlie Martinez
Backend Developer at Oracle
12 months ago

This book completely changed my approach to Graphics. I appreciated the thoughtful breakdown of common design patterns. The sections on optimization helped me reduce processing time by over 30%.

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