Foundations of Graphics & Compute - Volume 2: Rendering
A comprehensive guide to mastering webgpu, wgsl, graphics and more.
Book Details
- ISBN: 979-8338619353
- Publication Date: September 7, 2024
- Pages: 452
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The practical advice here is immediately applicable to Rendering. I feel more confident tackling complex projects after reading this. The clarity of the examples made it easy to onboard new developers.
The insights in this book helped me solve a critical problem with Volume. The diagrams and visuals made complex ideas much easier to grasp.
This is now my go-to reference for all things related to Volume.
This is now my go-to reference for all things related to simulation.
This resource is indispensable for anyone working in Graphics. The author’s passion for the subject is contagious.
This resource is indispensable for anyone working in Compute.
This book offers a fresh perspective on Graphics.
The author's experience really shines through in their treatment of Rendering. The author's real-world experience shines through in every chapter.
The writing is engaging, and the examples are spot-on for Foundations.
The author has a gift for explaining complex concepts about Rendering.
This book bridges the gap between theory and practice in simulation. The troubleshooting tips alone are worth the price of admission. The debugging strategies outlined here saved me hours of frustration.
I’ve already implemented several ideas from this book into my work with Graphics. The troubleshooting tips alone are worth the price of admission.
I’ve bookmarked several chapters for quick reference on graphics.
I've read many books on this topic, but this one stands out for its clarity on graphics. I found myself highlighting entire pages—it’s that insightful. It’s helped me mentor junior developers more effectively.
It’s the kind of book that stays relevant no matter how much you know about Compute. The diagrams and visuals made complex ideas much easier to grasp.
This helped me connect the dots I’d been missing in graphics.
This resource is indispensable for anyone working in Volume.
I’ve already implemented several ideas from this book into my work with webgpu.
After reading this, I finally understand the intricacies of compute. I’ve already recommended this to several teammates and junior devs. This book gave me the tools to finally tackle that long-standing bottleneck.
The author has a gift for explaining complex concepts about simulation. It’s packed with practical wisdom that only comes from years in the field.
I've been recommending this to all my colleagues working with Foundations.
The examples in this book are incredibly practical for Compute.
I keep coming back to this book whenever I need guidance on compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I keep coming back to this book whenever I need guidance on simulation.
I’ve bookmarked several chapters for quick reference on webgpu.
This book offers a fresh perspective on Foundations. The pacing is perfect—never rushed, never dragging.
The insights in this book helped me solve a critical problem with graphics. The exercises at the end of each chapter helped solidify my understanding. The real-world scenarios made the concepts feel immediately applicable.
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